AI Insights · Timothy · July 2021
Top 5 Racing Games on Android in Ireland, Q2 2021
Discover the performance trends of the top 5 racing games on the Android platform in Ireland during the second quarter of 2021, including downloads, revenue, and active users.
In Q2 2021, the top 5 racing games on the Android platform in Ireland showcased varying trends in downloads, revenue, and active user metrics. Here's a detailed look at their performance:
Bridge Race Developed by Supersonic Studios LTD, this game saw a significant fluctuation in its weekly downloads, peaking at around 8K in early April and then stabilizing around the 2K-3K mark. Revenue experienced a modest rise, reaching a peak of approximately $28 in mid-May. The game maintained a strong presence in terms of active users, starting from 1.5K in late March and reaching a high of 17.4K in early May.
Scribble Rider VOODOO's offering saw a steady increase in weekly downloads, starting from 108 in late March and climbing to 3.4K by the end of June. Revenue was relatively low but consistent, peaking at $6 in late June. Active users followed a similar upward trend, starting at 386 in late March and ending at 6.9K by the end of the quarter.
Shortcut Run Another game from VOODOO, this title experienced a significant drop in weekly downloads, starting from 1.4K in late March and falling to just 79 by the end of June. Active users also decreased, beginning at 3.8K in late March and dropping to 1.4K by late June. Notably, no revenue data was reported for this game during the quarter.
Shoe Race BoomHits' game showed a decline in weekly downloads, starting at 1.2K in late March and ending at 312 by the end of June. Active users followed a similar pattern, peaking at 3.3K in mid-April and then stabilizing around the 800 mark by late June. There was no reported revenue for this game during the quarter.
aquapark.io This VOODOO game maintained a relatively stable download rate, averaging around 500 per week. Revenue peaked at $6 in early April, with no significant changes thereafter. The game had a strong and consistent active user base, starting at 9.9K in late March and maintaining around 6.4K to 6.6K towards the end of June.
These insights are derived from Sensor Tower's comprehensive data analytics. For more detailed insights and trends, visit Sensor Tower.